vkCmdBindDescriptorSets access violation in nvoglv64.dll
I’ve ensured all inputs to this function are correct, used Aftermath attempting to catch a gpu dump, however no gpu crash actually occurs, so this seems to be a regular crash - inside the driver ?
Vulkan Validation is fully enabled, with additional gpu assisted options and no messages or validation errors are reported before this specific function is called at render time in any instance of its usage.
Need I mention that this issue does not occur on a AMD Radeon 290, where it does now with a new NVIDIA Geforce 3060
Latest Studio Drivers (516.59)
Using Vulkan.SDK 1.2.198.1
I found the problem., this is what caused the issue. It was a execution access violation afterall. I suppose that vkCmdBindDescriptorSets uses dynamic code? Disabling the code below fixes the issue.