Hi, I’ve been following the ray tracing tutorial here: NVIDIA Vulkan Ray Tracing Tutorial | NVIDIA Developer
And I’ve just completed the HelloVulkan::raytrace function part.
I built the program successfully. When I run the program, it raises an exception from the m_device.createRayTracingPipelineNV() function call.
The error says:
Exception thrown at 0x00007FFA5EF8CD15 (nvoglv64.dll) in VkExample1.exe: 0xC0000005: Access violation reading location 0x0000000000000073.
The line that raises this error is in the following function in vulkan.hpp:
template
VULKAN_HPP_INLINE typename ResultValueType::type Device::createRayTracingPipelineNV( VULKAN_HPP_NAMESPACE::PipelineCache pipelineCache, const RayTracingPipelineCreateInfoNV & createInfo, Optional allocator, Dispatch const &d ) const
My Vulkan version is 1.2.131.2
Nvidia driver version is 442.19 (GeForce Game Ready Driver)
OS is Windows 10, version 1909, build 18363.657
Have anyone met this before? Please help me