Hi
I was trying to compile the VkRay tutorial (NVIDIA Vulkan Ray Tracing Tutorial | NVIDIA Developer) in 32bits (I just replaced the vulkan-1.lib by the one available in lunarG (in lib32 folder) 1.1.108.0 SDK)
And I got an error: VK_NV_RAY_TRACING_EXTENSION not found…
When I compiled and launched in 64bits this worked well.
I have a RTX 2080 with Max-Q and the latest driver 430.86 WHQL…
Is that a known issue ?
Is there any chance that raytrace will be supported in 32bits ?
Thanks by advance
Julien De Loor
Not really a surprising outcome.
https://nvidia.custhelp.com/app/answers/detail/a_id/4604/related/1
I know this might not help with your imediate question, but given that 32-bit OSes are not supported by NVIDIA anymore, one has to ask why you’re considering doing a 32-bit app that requires the VKRay extension? Keep in mind that because of the 32-bit driver legacy status outlined above, it’s impossible to have the VKRay extension available on a 32-bit OS.
It’s for a 64kb pc intro prod ;) It’s much easier to fit in 64kb with a 32bits exe than a 64 one
Hi! Have you got a solution for this ? I’ve heard about crinkler 64 but not sure. Cheers!
unfortunately I gave up on doing something with raytracing for 64k competitions. Not sure this as evolved