Capture MJPEG stream from webcam using nvjpegdec hardware acceleration

Hello,
I am trying to capture from a Logitech C920 camera in MJPEG mode and I have some issues with it.
The only working pipeline IO figured to make it work is the following:

gst-launch-1.0 v4l2src device=/dev/video1 io-mode=2 ! "image/jpeg,width=1920,height=1080" !
jpegparse ! nvjpegdec ! 'video/x-raw' ! nvvidconv ! 'video/x-raw(memory:NVMM)' ! fpsdisplaysink video-sink=nvoverlaysink text-overlay=false sync=false -v

I am also a bit concerned about the CPU usage:

1  [||||||||||||||||||||||||||||||||||           65.2%]   Tasks: 19, 3 thr; 1 running
  2  [|                                             0.7%]   Load average: 0.72 0.26 0.21
  3  [|                                             2.0%]   Uptime: 01:23:44
  4  [||                                            2.0%]
  Mem[||||||                                  188M/3.86G]
  Swp[                                             0K/0K]

nvjpegdec seems to support video/x-raw(memory:NVMM) on its src pad but if I try to make it, I get the following errors:

New clock: GstSystemClock
/GstPipeline:pipeline0/GstV4l2Src:v4l2src0.GstPad:src: caps = image/jpeg, width=(int)1920, height=(int)1080, pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)30/1, colorimetry=(string)2:4:7:1, interlace-mode=(string)progressive
/GstPipeline:pipeline0/GstCapsFilter:capsfilter0.GstPad:src: caps = image/jpeg, width=(int)1920, height=(int)1080, pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)30/1, colorimetry=(string)2:4:7:1, interlace-mode=(string)progressive
/GstPipeline:pipeline0/GstJpegParse:jpegparse0.GstPad:sink: caps = image/jpeg, width=(int)1920, height=(int)1080, pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)30/1, colorimetry=(string)2:4:7:1, interlace-mode=(string)progressive
/GstPipeline:pipeline0/GstCapsFilter:capsfilter0.GstPad:sink: caps = image/jpeg, width=(int)1920, height=(int)1080, pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)30/1, colorimetry=(string)2:4:7:1, interlace-mode=(string)progressive
/GstPipeline:pipeline0/GstJpegParse:jpegparse0.GstPad:src: caps = image/jpeg, parsed=(boolean)true, format=(string)UYVY, width=(int)1920, height=(int)1080, framerate=(fraction)30/1
/GstPipeline:pipeline0/GstNvJpegDec:nvjpegdec0.GstPad:sink: caps = image/jpeg, parsed=(boolean)true, format=(string)UYVY, width=(int)1920, height=(int)1080, framerate=(fraction)30/1
/GstPipeline:pipeline0/GstNvJpegDec:nvjpegdec0.GstPad:src: caps = video/x-raw(memory:NVMM), format=(string)I420, width=(int)1920, height=(int)1080, interlace-mode=(string)progressive, multiview-mode=(string)mono, multiview-flags=(GstVideoMultiviewFlagsSet)0:ffffffff:/right-view-first/left-flipped/left-flopped/right-flipped/right-flopped/half-aspect/mixed-mono, pixel-aspect-ratio=(fraction)1/1, chroma-site=(string)mpeg2, colorimetry=(string)1:4:0:0, framerate=(fraction)30/1
/GstPipeline:pipeline0/GstCapsFilter:capsfilter1.GstPad:src: caps = video/x-raw(memory:NVMM), format=(string)I420, width=(int)1920, height=(int)1080, interlace-mode=(string)progressive, multiview-mode=(string)mono, multiview-flags=(GstVideoMultiviewFlagsSet)0:ffffffff:/right-view-first/left-flipped/left-flopped/right-flipped/right-flopped/half-aspect/mixed-mono, pixel-aspect-ratio=(fraction)1/1, chroma-site=(string)mpeg2, colorimetry=(string)1:4:0:0, framerate=(fraction)30/1
/GstPipeline:pipeline0/Gstnvvconv:nvvconv0.GstPad:src: caps = video/x-raw(memory:NVMM), width=(int)1920, height=(int)1080, interlace-mode=(string)progressive, multiview-mode=(string)mono, multiview-flags=(GstVideoMultiviewFlagsSet)0:ffffffff:/right-view-first/left-flipped/left-flopped/right-flipped/right-flopped/half-aspect/mixed-mono, pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)30/1, format=(string)I420
/GstPipeline:pipeline0/GstCapsFilter:capsfilter2.GstPad:src: caps = video/x-raw(memory:NVMM), width=(int)1920, height=(int)1080, interlace-mode=(string)progressive, multiview-mode=(string)mono, multiview-flags=(GstVideoMultiviewFlagsSet)0:ffffffff:/right-view-first/left-flipped/left-flopped/right-flipped/right-flopped/half-aspect/mixed-mono, pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)30/1, format=(string)I420
/GstPipeline:pipeline0/GstFPSDisplaySink:fpsdisplaysink0.GstGhostPad:sink.GstProxyPad:proxypad0: caps = video/x-raw(memory:NVMM), width=(int)1920, height=(int)1080, interlace-mode=(string)progressive, multiview-mode=(string)mono, multiview-flags=(GstVideoMultiviewFlagsSet)0:ffffffff:/right-view-first/left-flipped/left-flopped/right-flipped/right-flopped/half-aspect/mixed-mono, pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)30/1, format=(string)I420
/GstPipeline:pipeline0/GstFPSDisplaySink:fpsdisplaysink0/GstNvOverlaySink-nvoverlaysink:nvoverlaysink-nvoverlaysink0.GstPad:sink: caps = video/x-raw(memory:NVMM), width=(int)1920, height=(int)1080, interlace-mode=(string)progressive, multiview-mode=(string)mono, multiview-flags=(GstVideoMultiviewFlagsSet)0:ffffffff:/right-view-first/left-flipped/left-flopped/right-flipped/right-flopped/half-aspect/mixed-mono, pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)30/1, format=(string)I420
/GstPipeline:pipeline0/GstFPSDisplaySink:fpsdisplaysink0.GstGhostPad:sink: caps = video/x-raw(memory:NVMM), width=(int)1920, height=(int)1080, interlace-mode=(string)progressive, multiview-mode=(string)mono, multiview-flags=(GstVideoMultiviewFlagsSet)0:ffffffff:/right-view-first/left-flipped/left-flopped/right-flipped/right-flopped/half-aspect/mixed-mono, pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)30/1, format=(string)I420
/GstPipeline:pipeline0/GstCapsFilter:capsfilter2.GstPad:sink: caps = video/x-raw(memory:NVMM), width=(int)1920, height=(int)1080, interlace-mode=(string)progressive, multiview-mode=(string)mono, multiview-flags=(GstVideoMultiviewFlagsSet)0:ffffffff:/right-view-first/left-flipped/left-flopped/right-flipped/right-flopped/half-aspect/mixed-mono, pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)30/1, format=(string)I420
/GstPipeline:pipeline0/Gstnvvconv:nvvconv0.GstPad:sink: caps = video/x-raw(memory:NVMM), format=(string)I420, width=(int)1920, height=(int)1080, interlace-mode=(string)progressive, multiview-mode=(string)mono, multiview-flags=(GstVideoMultiviewFlagsSet)0:ffffffff:/right-view-first/left-flipped/left-flopped/right-flipped/right-flopped/half-aspect/mixed-mono, pixel-aspect-ratio=(fraction)1/1, chroma-site=(string)mpeg2, colorimetry=(string)1:4:0:0, framerate=(fraction)30/1
/GstPipeline:pipeline0/GstCapsFilter:capsfilter1.GstPad:sink: caps = video/x-raw(memory:NVMM), format=(string)I420, width=(int)1920, height=(int)1080, interlace-mode=(string)progressive, multiview-mode=(string)mono, multiview-flags=(GstVideoMultiviewFlagsSet)0:ffffffff:/right-view-first/left-flipped/left-flopped/right-flipped/right-flopped/half-aspect/mixed-mono, pixel-aspect-ratio=(fraction)1/1, chroma-site=(string)mpeg2, colorimetry=(string)1:4:0:0, framerate=(fraction)30/1
NvMapMemHandleCreate: error 22
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
/GstPipeline:pipeline0/GstFPSDisplaySink:fpsdisplaysink0/GstNvOverlaySink-nvoverlaysink:nvoverlaysink-nvoverlaysink0: sync = false
ERROR: from element /GstPipeline:pipeline0/GstV4l2Src:v4l2src0: Internal data stream error.
Additional debug info:
../../../../gstreamer-1.16.1/libs/gst/base/gstbasesrc.c(3072): gst_base_src_loop (): /GstPipeline:pipeline0/GstV4l2Src:v4l2src0:
streaming stopped, reason error (-5)
Execution ended after 0:00:00.587812968
Setting pipeline to PAUSED ...
Setting pipeline to READY ...
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
NvxBaseWorkerFunction[2575] comp OMX.Nvidia.std.iv_renderer.overlay.yuv420 Error -2147479552
Setting pipeline to NULL ...
Freeing pipeline ...

Can you help me with this?

Regards,
Jérôme

I may be mistaken, but I think nvjpegdec/enc is libjpeg based (at least according to the documentation) and most of the work is done on the CPU. I think it’s main advantage is that you can use NVMM, not that the actual decode is done by the GPU. It would be nice to have an Nvidia rep clarify on this.

I would have think the decode would be done by GPU, not CPU! On a multicamera system, we cannot use CPU to do that.
Like you said, we need clarifications from Nvidia rep.

Regards,
Jérôme

In the mean time, if your cameras support a different codec like h264 (looks like it does from the spec sheet), you could use that, or you could use queues to split you pipeline into different threads so that the each jpeg decode is done on it’s own core.

https://gstreamer.freedesktop.org/documentation/application-development/advanced/threads.html

I think the limit with the queue approach is probably around 3 cameras, however (3 for the decode, one thread for the rest of the pipeline), and the Nano will have to be in 10w mode with all 4 CPU cores active. Somebody who knows gstreamer better might be able to give some other advice.

From:
https://docs.nvidia.com/cuda/nvjpeg/index.html

[i]nvJPEG Library

A GPU-accelerated JPEG decoding library.

  1. Introduction
    1.1. nvJPEG Decoder

The nvJPEG library provides high-performance, GPU accelerated JPEG decoding functionality for image formats commonly used in deep learning and hyperscale multimedia applications. The library offers single and batched JPEG decoding capabilities which efficiently utilize the available GPU resources for optimum performance; and the flexibility for users to manage the memory allocation needed for decoding. [/i]

It is definitely GPU accelerated.

My understanding is, that isn’t the same as what the gstreamer element uses. The Accelerated Gstreamer Manual says.

GStreamer version 1.0 includes the following <i><b>libjpeg</b> based</i> JPEG image video encode/decode plugins...nvjpegenc...nvjpegdec

Plus. I have an entire Python DeepStream pipeline with inference elements running on my nano and it’s barely using more than 50% of a single core, much of which is probably Python itself.

Well spotted. I don’t know. But why would Nvidia name a plugin nvjpegdec if it wasn’t closely linked to the nvjpeg library?

The whole thing is very confusing and I look forward to seeing a Nvidia person reply to this thread.

(BTW, I have previously come across other threads where people have seen the same thing as this - that the gstreamer nvjpeg seems to just use CPU.)

My understanding is that nvjpegdec plugin uses Independant JPEG Group (IJG) code for accelerating JPEG codec on tegra HW. I guess this done with ISP, and on my Xavier I do see NVJPG stats in tegrastats when using it…no significant CPU overhead for me…it may be different on Nano.

You may find some information in this post and this one. This was with previous L4T releases, not sure what is the status with R32.3.

Be aware that the following may work or not, and even if seeming working it may not be correct…so try at your own risks:

gst-launch-1.0 v4l2src device=/dev/video1 io-mode=2 ! image/jpeg, width=1920, height=1080, framerate=30/1, format=MJPG ! nvjpegdec ! video/x-raw,format=I420,width=1920,height=1080,framerate=30/1 ! videoconvert ! xvimagesink

# Or using NVMM memory. (May not be a good idea. I'd discourage from trying nvoverlaysink)
gst-launch-1.0 v4l2src device=/dev/video1 io-mode=2 ! image/jpeg, width=1920, height=1080, framerate=30/1, format=MJPG ! nvjpegdec ! 'video/x-raw(memory:NVMM),format=I420,width=1920,height=1080,framerate=30/1' ! nvegltransform ! nveglglessink

[EDIT: You may have to add jpegparse]

Presumably the source is somewhere, since it is for most DeepStream elements at least. Anybody know where it can be found? That could answer the question even in the absence of an official response from Nvidia.

I am not able to use the following pipeline:

gst-launch-1.0 v4l2src device=/dev/video1 io-mode=2 ! image/jpeg, width=1920, height=1080, framerate=30/1, format=MJPG ! nvjpegdec ! 'video/x-raw(memory:NVMM),format=I420,width=1920,height=1080,framerate=30/1' ! nvegltransform ! nveglglessink

here is what I get

nvbuf_utils: Could not get EGL display connection
Setting pipeline to PAUSED ...

Using winsys: x11
ERROR: Pipeline doesn't want to pause.
Setting pipeline to NULL ...
Freeing pipeline ...

nvoverlaysink manages video/x-raw(memory:NVMM). Also I am not able to do 1080p60 over MJPEG with my Logitech Brio4K, I can only capture at about 45fps.

Does it work with xvimagesink ? This would work over network with X forwarding such as ssh -X, but for nvEGL or nvoverlaysink it would expect a local display and DISPLAY set to this.
You may first try locally logging into jetson with monitor and keyboard attached. You may also try to add nvvidconv after nvjpegdec.

For framerates, I have also seen similar limitations with my Xavier.

For anyone wanting to look at the source code, you may check out L4T sources:

public_sources.bz2
	+- /Linux_for_Tegra/source/public/gstjpeg_src.bz2

Re: nvoverlaysink, it should actually work without X running at all. The app that I am currently working on uses that sink without issue when DISPLAY is not set. Supposedly nvdrmvideosink works as well according to the docs, but I have not been able to get it to work.

Thx, Honey_Patouceul, for the location of the jpg plug-in source. I will check it out when I get a chance.

Re: jbolduc01: I am guessing your error is related to your sink. You might try another (eg. nvoverlaysink) without the transform element and see if that fixes it.

PS: you might get better answers for these kinds of questions in the DeepStream forum since that deals with gstreamer specifically.

You’re correct. I meant nvoverlaysink and nveglglessink expect a local display. For using nveglglessink in X, you would have to set DISPLAY accordingly.

On my Xavier R32.3, using nvoverlaysink with nvjpegdec as in above pipelines leads to red flashing screen, and might lead to kernel errors thus my discouraging comment. [EDIT: this was because the display had smaller resolution than decoded image. nvoverlaysink may be used ok].

I am connected through SSH to Nano and I did

export DISPLAY=:0
nveglglessink

and

xvimagesink

does not seem to support NVMM in order to avoid copy, this is why we are using nvoverlaysink.

How do we contact Nvidia about this issue? Is there a more technical front end that we can reach? According to the developer forum, this problem has been there for quite some time.

I did have a look at the source. The readme says the jpeg encoder is “Tegra accelerated”, but unless I am missing something, it looks like that just applies to the buffers being in NVMM. The decode is done by the CPU. It might still be the most effecient way for JPEG on Tegra.

If I were you, and your camera supports it, I would just use another codec like h264 on your camera (since it appears to support it based on the spec sheet), and change your decoder to nvv4l2decoder. Mjpeg isn’t a great codec for video anyway.

Re: ssh, are you trying to stream the video over the network? If so, you might try re-encoding and using a network sink. If not, I ran into similar issues and just use the overlaysink. I have my workstation doing ssh remote development to the Nano, but still want the nano to display on the tv it’s physically plugged into. It seems to work perfectly like this.

MJPEG is the most supported codec among UVC cameras. We need to support it. Major UVC camera that supports 4K are sending it through MJPEG (like Logitech Brio)

We have done tests with iMX6 and its VPU can decode 1080p30 MJPEG using slight CPU resources. I was hoping the Nano could do it even better.

SSH: I am sending gstreamer command through SSH and the rendering is done to display.

Exactly, there is not enough bandwidth to send raw data over USB 3.0.
USB 3.0 maxes out at 4Gbps whereas a YUV420 stream at 4kdci is 4.2Gbps.

Our configuration seems identical. Nvoverlaysink works for that. I should note that x/Wayland is not running on my Nano. It boots straight to the multi-user target (cli). Nvoverlaysink still works. A topic on that, and some other sinks I tested:

Re: jpeg support. Some board have dedicated hardware for decoding JPEG, like the Pi’s VideoCore does the decode in hardware. Tegra is a different architecture, however. It has a powerful GPU, but not everything runs well on a GPU. I looked around for cuda implementations of jpeg decoders and only found two, Nvidia’s (NvJPEG), and this closed source commercial product that appears powered by magic:

Unfortunately they don’t say if they support Tegra. My understanding is JPEG decode is hard to parallelize so the CPU may be the best tool for the job unless you have some dedicated decoding block like the VideoCore. Eg:

Probably at this point an Nvidia rep can comment as to whether NvJPEG can provide any performance improvement if they port it to Tegra.