Hello! I’ve encountered an issue while working with a skeleton in Isaac Sim. I modified the pose of the skeleton and set the new pose as the reset pose in Animation and Pose Modes. When I re-import the USD file, the skeleton retains the modified pose that I want. However, when I export the USD file to a GLB file and then re-import the glb file, the skeleton reverts to its original pose before I made the modification. Below are the origin pose , the pose I modified
On which version do you observe this issue? Could you try using the latest version, 4.5.0?
Mine is 4.2.0.
I think the issue might be that the rotation of the OmniJoint has been reset somehow. Also, it seems like setting the reset pose in Animation and Pose Modes only works for USD files?
If I change the rotation of a Xform, the rotation will be saved.
still get the same problem in 4.5.0
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