Hi, I am using Nvidia Nsight 3.0, GTS 450 card, 320.45 drivers, Windows Vista 64 bit, Visual Studio 2008. When launching graphics debugger the application crashes on the very 1st drawcall. The callstack looks something like this:
[Frames below may be incorrect and/or missing, no symbols loaded for nvwgf2um.dll]
I have a suspicion this might be related to dynamic shader linking usage in my application, since other programs work fine with Nsight.
PIX for windows doesnt crash and manages to do a frame capture, but complains about not being able to replay due to a failure while setting a pixel shader.
On an ATI card; GPU PerfStudio runs fine with my application.
DirectX SDK dynamic shader linkage sample runs fine in both PIX and Nsight, I ported my pixel shader to run inside that SDK sample and it also runs fine, so it must be something else in my app. But it obviously runs fine by itself and I get no warnings or errors from DirectX.
Any suggestions on how I can narrow this down further or perhaps get more debug info from Nsight before it crashes are appreciated.