Hi there !
Is this normal behavior that I can’t create actors, add shape and then change the shape geometry without simulate ? (the shape type is correct, no type mismatch)
If so, how can I ask PhysX to take into account my changes but without simulating (because I dont want my objects to start moving) ?
I tried a simulate with dt = 0 but as warned in the documentation this could lead to undefined state.
I can’t simulate with a dt > 0 because I don’t want my scene to move because I’m only editing my scene, not playing my scenario