Create actor/addShape/change geometry => crash

Hi there !

Is this normal behavior that I can’t create actors, add shape and then change the shape geometry without simulate ? (the shape type is correct, no type mismatch)
If so, how can I ask PhysX to take into account my changes but without simulating (because I dont want my objects to start moving) ?
I tried a simulate with dt = 0 but as warned in the documentation this could lead to undefined state.

I can’t simulate with a dt > 0 because I don’t want my scene to move because I’m only editing my scene, not playing my scenario

You should be able to do that. Which version are you using? And can you post a snippet repro that compiles?