Physx 3.4 build crash at scene add actor


I’m having trouble with an model that has 12 collision shapes attached to an actor ,when I try to add this acctor to physx scene it crases. The shapes are shared, when I insert for example 9 shapes it works but when I put more then 9 it crshes . I tried the shapes attached individualy to an actor and no crash , the only scenario is to have more than 9 attached shapes to a single actor .Is there a limitation to this feature ? The shapes are all triangle meshes and I don’t have cooking errors on none .

I can’t reproduce this. I tried attaching 12 different shared shapes to an actor and attaching the same shared shape 12 times.

Are you running in debug config? A callstack will help to narrow down the problem.