I’m trying to mix real world data from position and orientation sensors with a PhysX simulation.
Which means that I want my bodies that mimic the real world ones to influence (collide etc) the virtual bodies but I don’t want the purely-virtual bodies to exert any influence/forces to the “real” ones (in a way, the “real” bodies should behave like static bodies, but can be moved).
I already know how to disable gravity from my objects, which makes it easier to move them, but they are still pushed by the virtual-only bodies on collision, have inertia and everything else.
Has anyone done this before? Any ideas on how to approach this issue?
I’m using PhysX 2.8.4