CUDA and DIRECTX Binding PBO with directx texture


I would like to know why directx texture can’t be bind with PBO while opengl texture can ?

(And if it will be possible in the future…).



UP. :)

Because PBO is an OpenGL extension?

Seriously, we aware that CUDA / Direct3D interoperability is a bit limited at the moment.

We are working on improved graphics interop for DirectX 9 and 10.

Hello Simon Green.

It’ a very good news for me. And knowing you care about this, decide me to get start in CUDA.

Thank you.