Hello.
I would like to know why directx texture can’t be bind with PBO while opengl texture can ?
(And if it will be possible in the future…).
Thanks.
Hello.
I would like to know why directx texture can’t be bind with PBO while opengl texture can ?
(And if it will be possible in the future…).
Thanks.
Hello.
UP. :)
Because PBO is an OpenGL extension?
Seriously, we aware that CUDA / Direct3D interoperability is a bit limited at the moment.
We are working on improved graphics interop for DirectX 9 and 10.
Hello Simon Green.
It’ a very good news for me. And knowing you care about this, decide me to get start in CUDA.
Thank you.