Does anyone know a good process for using CUDA software and hardware for accelerating VST plugins for audio programs. The idea would be to have the digital audio workstation, such as Cubase or Logic, have a plugin that would act as a wrapper and allow other already developed VST plugins to use multicore acceleration. Everything would still run on Windows or possibly OSX in the future, but the wrapper would send the plugins through CUDA programming.
My concern is that VST plugins are coded for Windows or Mac OSX to run through Cubase. I’m wondering if there is a way, since the VST architechture is open source, that one can develop the wrapper to send data through the CUDA hardware, but not have to redesign each VST under CUDA programming.
I know this may seem a little far fetched, but I’d figure I’d ask.