Denoising and Filtering: Part V of Ray Tracing Gems

Originally published at: Denoising and Filtering: Part V of Ray Tracing Gems | NVIDIA Technical Blog

In this installment of Ray Tracing Gems, we take a look at the process of denoising and filtering scenes. Real-time ray tracing always begins with noisy imagery; the solutions described in this text will get your scenes as close to ground truth as possible. “Ray Tracing Gems Part V” can be downloaded at NVIDIA Developer…