Directly call the function to calculate blendshape weights

Can I directly call the function to calculate BS without opening the graphical interface? I observed that the player needs to be coordinated to adjust the playback progress during the calculation process, and the character model in the graphical interface also changes with it, so I’m worried about whether it must cooperate with the graphical interface.

Hi @fantastic_wn, thanks for the interest.
yes, that’s correct. The blendshape solve only works in the audio2face app when the face model is driven by the audio player. Do you want to achieve something else with it?