Displacement not work

displacement not work, does anyone know what’s going on?

Add Displacement — Omniverse Extensions latest documentation (nvidia.com)

Whilst the MDL material structure supports displacement, the RTX renderer does not. It has never supported displacement. This is something we are looking into for the future.

Thanks for your reply.
Our team wants to add an extension that can be used by USD Composer and includes a shader that can calculate vertex position. If usd+mdl+rtx render can’t do that, is there any other way that can calculate geometry? I have tried usd+glslfx, but it doesn’t work either.

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