I try to bring in to Omniverse this PBR material:
So far the results are quite bad:
I created a standard PBR material, and dragged in all those maps to correct slots:
But these is no place to displacement map. Are you still working on it?
Then from the DOCS I fount this:
UsdPreviewSurface / Displacement = Shifts the rendered surface by the displacement amount.
But when I crate a new UsdPreviewSurface material, I do not get any slots to drag in those texture maps…
How could I bring in this nice displaced PBR material to Omniverse?