Thanks @utilisateur3899 I’ve noted your favor for PBR Displacement Map support! You can see our Public Roadmap which will list all the things we are working on for the next release!
BTW; there is not much tutorial about those topic in the web, do you have more info about Omniverse and displacement and more…
We hope to migrate our pipeline from Maya to Omniverse also for the render and render farm! We are already very efficient and we need to make sure we are trusting the switch.
Here are our interest field for now ;
Displacement map
Volume VDB
Hair
Intensive instances (eg: forest full dressed)
Heavy geo like water flood (billions polygons and particles)
Particles
Shading compatibility between Maya and Omniverse (noise, math node etc)
Hello @utilisateur3899! So happy to hear that you are using Omniverse! We are a team of creators so everything you have listed is either in development or available!
Dev Reply:
YES! Omniverse supports large amount of instanced geometry, we have rendered billions of polygons.
For large simulations like fluids , smoke and particles we support OpenVDB/NanoVDB as well as point clouds. We don’t have a fluid simulator released at this time but you can import fluid sims as particles