PBR material displacement map?

I try to bring in to Omniverse this PBR material:

So far the results are quite bad:

I created a standard PBR material, and dragged in all those maps to correct slots:
Albedo
AO
Metallness
Normal
Roughness

But these is no place to displacement map. Are you still working on it?

Then from the DOCS I fount this:
UsdPreviewSurface / Displacement = Shifts the rendered surface by the displacement amount.
https://docs.omniverse.nvidia.com/app_create/prod_rtx/materials.html

But when I crate a new UsdPreviewSurface material, I do not get any slots to drag in those texture maps…

How could I bring in this nice displaced PBR material to Omniverse?

Pekka

1 Like

We dont support displacement yet, its on our roadmap.