How to Convert PBR to MDL

In Omniverse, PBR textures work good or they need to be converted to MDL format? If yes then how to convert PBR to MDL?

PBR textures: albedo, roughness, metallic, etc can all be assigned directly to our OmniPBR and other core materials.
OmniPBR has as inputs:

Albedo Map
Roughness Map
Metallic Map
ORM Map (Occlusion Roughness Metallic)
Emissive Color Map
Opacity Map
Normal Map

To learn more you can refer to our documentation on materials at Materials — Omniverse Create documentation