Does nano support GLX?

I recently tried to build an existing OpenGL app on nano running the standard image (jp46). glxinfo lists opengl core profile version string as “4.6.0 NVIDIA 32.6.1”. However the app fails when creating the context, glXCreateContext returns null even though the X11 error handler doesn’t report any error. I noticed the nvgldemo programs use eglCreateContext. So, is there anyway for nano to support GLX or does it only support EGL?

Update: I was able to successfully build and run glxheads on nano so evidently GLX is working correctly.

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Glad to know issue fixed, thanks for the update.