Windows 8.1 Pro 64 bit. DxDiag says I do have DirectX 11.
I’m getting different results in DXGI.shim.log when running World of Tanks and Wildstar.
World of Tanks:
[DEBUG][12:57:53] CreateDXGIFactory_Proxy
[DEBUG][12:57:53] CreateDXGIFactory1_Proxy
[DEBUG][12:57:53] IDXGIFactory_EnumAdapters_Proxy
[INFO ][12:57:53] (DXGI) Using adapter: coordinate ordinal=0, D3D ordinal=0
[DEBUG][12:57:54] IDXGIFactory_EnumAdapters_Proxy
[DEBUG][12:57:54] IDXGIFactory_EnumAdapters_Proxy
[INFO ][12:57:54] (DXGI) Using adapter: coordinate ordinal=0, D3D ordinal=0
[DEBUG][12:57:54] IDXGIFactory_EnumAdapters_Proxy
[INFO ][12:57:54] (DXGI) Using adapter: coordinate ordinal=0, D3D ordinal=0
[DEBUG][12:57:54] IDXGIFactory_EnumAdapters_Proxy
[INFO ][12:57:54] (DXGI) Using adapter: coordinate ordinal=0, D3D ordinal=0
[DEBUG][12:57:54] IDXGIFactory_EnumAdapters_Proxy
[INFO ][12:57:54] (DXGI) Using adapter: coordinate ordinal=0, D3D ordinal=0
[DEBUG][12:57:54] IDXGIFactory_EnumAdapters_Proxy
[INFO ][12:57:54] (DXGI) Using adapter: coordinate ordinal=0, D3D ordinal=0
[INFO ][12:57:54] IDXGIFactory_CreateSwapChain_Proxy: 0x0, windowed
[DEBUG][12:57:54] IDXGIFactory_CreateSwapChain_Proxy: This=0032BBF8, pDevice=08FF26CC, *pDesc=[BufferDesc=[Width=0, Height=0, RefreshRate=0/1, Format=87, ScanlineOrdering=1, Scaling=0], SampleDesc=[Width=1, Height=0], BufferUsage=112, BufferCount=2, OutputWindow=012A0A6E, Windowed=1, SwapEffect=0, Flags=2]
[DEBUG][12:57:54] IDXGIFactory_EnumAdapters_Proxy
[INFO ][12:57:54] (DXGI) Using adapter: coordinate ordinal=0, D3D ordinal=0
[DEBUG][12:57:54] IDXGIFactory_EnumAdapters_Proxy
[INFO ][12:57:54] (DXGI) Using adapter: coordinate ordinal=0, D3D ordinal=0
[DEBUG][12:57:55] IDXGIFactory_EnumAdapters_Proxy
[INFO ][12:57:55] (DXGI) Using adapter: coordinate ordinal=0, D3D ordinal=0
[DEBUG][12:57:57] NvIFREncoderDXGIBase::SetupNvIFR
[INFO ][12:57:57] IDXGIFactory_CreateSwapChain_Proxy: 1024x768, windowed
[DEBUG][12:57:57] IDXGIFactory_CreateSwapChain_Proxy: This=0C18BA10, pDevice=0D59C014, *pDesc=[BufferDesc=[Width=1024, Height=768, RefreshRate=0/1, Format=87, ScanlineOrdering=0, Scaling=0], SampleDesc=[Width=1, Height=0], BufferUsage=32, BufferCount=1, OutputWindow=00520AD8, Windowed=1, SwapEffect=0, Flags=0]
[ERROR][12:57:57] failed to create pSharedTexture
[ERROR][12:57:57] Failed to setup NvIFR.
[WARN ][12:57:57] failed to start d3d11 encoder
The last 6 lines then goes on to repeat until I close the game.
Wildstar:
[ERROR][12:59:32] OpenFileMapping() #1 fails.
[DEBUG][12:59:32] CreateDXGIFactory1_Proxy
[DEBUG][12:59:32] IDXGIFactory1_EnumAdapters1_ProxyAdapter=0, ppAdapter=0000006E3464F290
[INFO ][12:59:32] Grid adapter found (DXGI): NVIDIA GRID K520, coordinate ordinal=0, D3D ordinal=0
[DEBUG][12:59:32] IDXGIFactory1_EnumAdapters1_ProxyAdapter=1, ppAdapter=0000006E3464F290
[DEBUG][12:59:32] CreateDXGIFactory_Proxy
[DEBUG][12:59:32] CreateDXGIFactory1_Proxy
[DEBUG][12:59:32] IDXGIFactory_EnumAdapters_Proxy
[INFO ][12:59:32] Grid adapter found (DXGI): NVIDIA GRID K520, coordinate ordinal=0, D3D ordinal=0
I’m going to take a look at the errors starting from the OpenFileMapping() error, but if there’s something someone knows that can speed up my debugging process, that would be great.
Edit: The error from Wildstar is probably because the launcher starts before the client. I’m going to ignore this and work on the other errors.
The error about "failed to create pSharedTexture" seems to have something to do with invalid/incorrect parameters. My debugging continues…