It would be nice if the ideas from GitHub - NVIDIA-Omniverse/usd_scene_construction_utils: Utilities and examples for constructing scenes with the USD Python API repo have been integrated into the randomizer namespace, so we can use them in YAML or Python without having to jump through hoops of adding an abandoned repo into the containers.
Would be nice to have randomizer.stack
with some options for randomising base asset and stack assets.
Also loading mdl
directly without having to go through an intermediate usd to import them into the scene would be nice. Thats probably for the create
namespace.