So first, there is repeatable bug (that exists for months now) with dlss that I can cause in UE 5.4. Just switch to 33% screen percentage, then 34% screen percentage and crash. Both in editor and in packaged.
However lately additionally there is random glitches in editor that look like frame buffer does not know what size and shape it wants to be and is all jittery, resizes etc. If this one is caused by 5.4.4 or gamedrivers 560.94 update no idea. Also lowering screen percentage to 58% (did not test more) radically reduces those glitches if they happen to occur. TSR works fine.