Glitches and crash in UE5.4.4

So first, there is repeatable bug (that exists for months now) with dlss that I can cause in UE 5.4. Just switch to 33% screen percentage, then 34% screen percentage and crash. Both in editor and in packaged.

However lately additionally there is random glitches in editor that look like frame buffer does not know what size and shape it wants to be and is all jittery, resizes etc. If this one is caused by 5.4.4 or gamedrivers 560.94 update no idea. Also lowering screen percentage to 58% (did not test more) radically reduces those glitches if they happen to occur. TSR works fine.

Actaully latest visual glitches in frame buffer also happened in TAA and DLSS and not TSR so that might be Unreals fault. Or simply latest drivers fault.

Yeah it is the engine. DLSS probably turns on TAA and it is causing that in some scenarios. That is why TSR works fine while DLSS/TAA glitches out.