I get the following error message after Unreal crashes when I try to use DLSS 3.7.10 for Unreal Engine 5.4.2 in VR-Preview/PIE/Standalone Game Mode…
Assertion failed: (TargetTexture->GetName() == L"BufferedRT") || (TargetTexture->GetName() == L"BackbufferReference") || (TargetTexture->GetName() == L"FD3D11Viewport::GetSwapChainSurface") || (5 == 4) || ((5 == 5 && 4 < 1)) [File:C:\BuildAgent\work\61e303c4da3d085b_stage\plugin\Plugins\Streamline\HostProject\Plugins\Streamline\Source\StreamlineCore\Private\StreamlineViewExtension.cpp] [Line: 285]
UnrealEditor_StreamlineCore!FStreamlineViewExtension::AddTrackedView() [C:\BuildAgent\work\61e303c4da3d085b_stage\plugin\Plugins\Streamline\HostProject\Plugins\Streamline\Source\StreamlineCore\Private\StreamlineViewExtension.cpp:281]
UnrealEditor_StreamlineCore!FStreamlineViewExtension::PostProcessPassAtEnd_RenderThread() [C:\BuildAgent\work\61e303c4da3d085b_stage\plugin\Plugins\Streamline\HostProject\Plugins\Streamline\Source\StreamlineCore\Private\StreamlineViewExtension.cpp:454]
UnrealEditor_StreamlineCore!TBaseRawMethodDelegateInstance<0,FStreamlineViewExtension,FScreenPassTexture __cdecl(FRDGBuilder &,FSceneView const &,FPostProcessMaterialInputs const &),FDefaultDelegateUserPolicy>::Execute() [C:\BuildAgent\work\61e303c4da3d085b\BuildScripts_deps\ue\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:518]
UnrealEditor_Renderer!FComputeShaderUtils::AddPass<FSetupExposureIlluminanceCS>'::
2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessing.cpp:558]
UnrealEditor_Renderer!AddPostProcessingPasses() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessing.cpp:1331]
UnrealEditor_Renderer!FDeferredShadingSceneRenderer::Render() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:3377]
UnrealEditor_Renderer!RenderViewFamilies_RenderThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4833]
UnrealEditor_Renderer!UE::RendererPrivateUtils::Implementation::TPersistentBuffer<UE::HLSL::FCellBlockData,UE::RendererPrivateUtils::Implementation::FStructuredBufferTraits>::ValidateGPUData<
FSceneCullingBuilder::UploadToGPU’::51'::<lambda_1> >'::
12’::<l() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:5122]
UnrealEditor_RenderCore!FRenderCommandPipeRegistry::StopRecording'::
2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:1751]
UnrealEditor_RenderCore!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),1> >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1235]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:760]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:651]
UnrealEditor_RenderCore!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:413]
UnrealEditor_RenderCore!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:539]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
I tried the same with UE5.3.2 with the same Plugin DLSS 3.7.10 and got the same error message. DLSS 3.5 worked fine. I would love to switch to DLSS 3.5 but I cannot find a compiled Version for UE5.4.
I updated Unreal Engine to get my game running they fixed a couple of bugs that prevents me from building my project. But now I am not able to use DLSS any more. I need your help please!!!
My card is a RTX4090 and I installed the latest driver 555.99
Thanks