How to attach the lower denture in Unity?

How do you attach lower denture in Unity? I am only able to get animated toothless face into Unity :(

Hi @mdtahreem

You can either use point cache to export the teeth mesh or if you’re confident with creating extensions for Omniverse, you can take a look at the Unreal Engine Livelink as a reference.

  • You could use Audio2Face’s livelink extension as a starting point and reference for creating the custom streaming extension. It can be found in a folder similar to this: C:\Users\<UserName>\AppData\Local\ov\pkg\prod-audio2face-2023.1.1\exts\omni.avatar.livelink

  • You could also use A2F->UE livelink plugin as a reference for receiving blendShape weights. It can be found in a folder simliar to this: C:\Users\<UserName>\AppData\Local\ov\pkg\prod-audio2face-2023.1.1\ue-plugins\audio2face-ue-plugins

“You could also use A2F->UE livelink plugin as a reference for receiving blendShape weights” does it carry BlendShape for Lower denture (including tongue and eyes)?

Also how do you you point cache to export the teeth mesh?

Ehsan Hassani Moghaddam you there?

Wow he jz vanished…I guess I will have to restart the thread.

As far as I’m aware, the A2F Livelink plugin doesn’t send tongue deformations to Unreal Engine.

To export geometry cache you can use A2F Data Conversion tab.

Thanks for your response. It worked but there is no shape keys… is it possible to get shape keys as well ?

Unfortunately, Audio2Face doesn’t create shape keys for teeth and eyes. You might be able to convert the rigid transformation cache to blendShapes in a DCC app e.g. Blender or Maya.

I came up with a duct tape solution: a script in unity that pairs lower denture and eyes transforms (rotation and position) values to the animated bland shapes from A2F.

That’s great! Glad you figured it out

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