Hi @mdtahreem
You can either use point cache to export the teeth mesh or if you’re confident with creating extensions for Omniverse, you can take a look at the Unreal Engine Livelink as a reference.
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You could use Audio2Face’s livelink extension as a starting point and reference for creating the custom streaming extension. It can be found in a folder similar to this:
C:\Users\<UserName>\AppData\Local\ov\pkg\prod-audio2face-2023.1.1\exts\omni.avatar.livelink -
You could also use A2F->UE livelink plugin as a reference for receiving blendShape weights. It can be found in a folder simliar to this:
C:\Users\<UserName>\AppData\Local\ov\pkg\prod-audio2face-2023.1.1\ue-plugins\audio2face-ue-plugins