How to attach the lower denture in Unity?

Hi @mdtahreem

You can either use point cache to export the teeth mesh or if you’re confident with creating extensions for Omniverse, you can take a look at the Unreal Engine Livelink as a reference.

  • You could use Audio2Face’s livelink extension as a starting point and reference for creating the custom streaming extension. It can be found in a folder similar to this: C:\Users\<UserName>\AppData\Local\ov\pkg\prod-audio2face-2023.1.1\exts\omni.avatar.livelink

  • You could also use A2F->UE livelink plugin as a reference for receiving blendShape weights. It can be found in a folder simliar to this: C:\Users\<UserName>\AppData\Local\ov\pkg\prod-audio2face-2023.1.1\ue-plugins\audio2face-ue-plugins