Hi everyone,
I’ve been working with Isaac Sim for a robotics project, and I want to make sure I’m fully utilizing NVIDIA’s RTX features, specifically RTX Direct Illumination (RTXDI) and RTX Global Illumination (RTXGI). I’ve seen references to both being supported in Omniverse-based applications, but I want to confirm a few things regarding Isaac Sim:
- How can I properly enable RTXDI and RTXGI in Isaac Sim?
- I’ve already explored some of the renderer settings but want to make sure I’m doing it right. For RTXDI, I’m assuming I need to enable Sampled Direct Lighting Mode. Is that sufficient, or are there additional steps I should be aware of?
- What specific settings should I tweak for optimal performance and visual quality?
- For example, when working with multiple dynamic lights (RTXDI), and for indirect global illumination (RTXGI), what are the key settings like Samples per Pixel, Max Bounces, etc. that I should adjust?
- Any documentation or resources you can point me to for better understanding how to implement these features specifically for Isaac Sim?
I appreciate any guidance you can provide!
Thanks in advance!