Currently, I’ve achieved the following effect by referencing Projection Materials tutorial in Issac Sim.
My idea is that if the material image of each simulation step can be processed through simple image processing, such as averaging each channel, a simple spray painting effect can be achieved. However, I don’t know how to process mdl materials through a script and output a mappable PNG image for each frame. Can the OmniPBR class achieve this effect ?If there is a better way, please let me know.