How to set texture to imported urdf using python script?

Hi, I’m trying to import urdf file using python script in Isaac sim (2021.2.1 version). The code inside ‘omni.isaac.examples/omni/isaac/examples/hello_world/’ is as belows (only for 'setup_scene 'method)

    def setup_scene(self):

        world = self.get_world()
        print("world:", world)
        # fancy_cube = world.scene.add(
        #     DynamicCuboid(
        #         prim_path="/World/random_cube", # The prim path of the cube in the USD stage
        #         name="fancy_cube", # The unique name used to retrieve the object from the scene later on
        #         position=np.array([0, 0, 1.0]), # Using the current stage units which is in meters by default.
        #         size=np.array([0.5015, 0.5015, 0.5015]), # most arguments accept mainly numpy arrays.
        #         color=np.array([0, 0, 1.0]), # RGB channels, going from 0-1
        #     ))
        urdf_interface = _urdf.acquire_urdf_interface()
        import_config = _urdf.ImportConfig()
        import_config.merge_fixed_joints = False
        import_config.convex_decomp = False
        import_config.import_inertia_tensor = True
        import_config.fix_base = False
        import_config.make_default_prim = True
        import_config.self_collision = False
        import_config.create_physics_scene = True
        import_config.import_inertia_tensor = False
        import_config.default_drive_strength = 1047.19751
        import_config.default_position_drive_damping = 52.35988
        import_config.default_drive_type = _urdf.UrdfJointTargetType.JOINT_DRIVE_POSITION
        import_config.distance_scale = 1

        result, path_usd = omni.kit.commands.execute(

        print("result:", result)
        print('path_usd', path_usd)

        ob1 = XFormPrim(path_usd+"/baseLink")
        print("ob1 pose:\n",ob1.get_local_pose())
        print("ob1 scale:\n",ob1.get_local_scale())
        ob1.set_world_pose(np.array([0, 0, 20]), np.array([1, 0, 0, 0]))
        print("ob1 material?:\n",ob1.is_visual_material_applied())
        print("ob1\n", ob1.get_applied_visual_material())
        pbr = OmniPBR(prim_path='/omniPBR', texture_path='/home/robot/Downloads/models/000/texture_map.png')
        ob1.set_local_scale(np.array([100, 100, 100]))

        # get stage handle
        stage = omni.usd.get_context().get_stage()

        # enable physics
        scene = UsdPhysics.Scene.Define(stage, Sdf.Path("/physicsScene"))
        # set gravity
        scene.CreateGravityDirectionAttr().Set(Gf.Vec3f(0.0, 0.0, -1.0))

        # add ground plane
        PhysicsSchemaTools.addGroundPlane(stage, "/World/groundPlane", "Z", 1500, Gf.Vec3f(0, 0, -50), Gf.Vec3f(0.5))


When I run the code from Isaac Example → Hello Wolrd, the object comes out with given translation. However, the texture of the object has some problem so that it just look like black object

When I create OmniPBR inside the isaac sim UI and give the texture file(.png) exactly as same as above, and change the visuals/material of imported urdf, the expected texture then visualized.

How can I import urdf files with texture using python script?

On the “URDFParseAndImportFile” command, you need to add a destination path parameter dest_path too so it creates a usd folder for your asset containing the asset USD and all required textures , otherwise it won’t be able to load the texture.