Originally published at: https://developer.nvidia.com/blog/how-to-successfully-integrate-dlss-3/
NVIDIA DLSS Frame Generation is the new performance multiplier in DLSS 3 that uses AI to create entirely new frames. This breakthrough has made real-time path tracing—the next frontier in video game graphics—possible. NVIDIA has made it easier for you to take full advantage of this technology with the release of the Unreal Engine 5.2…
This article is focused on DLSS3 implementation in UE5, but can I ask about the state of play with Unity3D? Are we in Unity’s hands or does NVIDIA have a part to play in how Unity’s implementation progresses? Frustratingly, they currently only provide support in HDRP which (as a VR developer) locks me out of all the advantages of this technology.