In our project, we have some physics shapes that follow our camera. But this is really annoying when observing the scene in PVD, because there’s shapes occluding the view.
I thought setting PxShapeFlag::eVISUALIZATION would also determine its visibility in PVD, but it looks like it only affects the PxRenderBuffer. Is there a similar flag/setting somewhere that does what I want?
Currently, the only way I’ve been able to hide shapes in PVD is to select the objects and turn up the transparency for selected objects.