I have physics actor made up of 3 boxes and 1 sphere. The spheres local translation is centered, 2 boxes have local offset on the +/- X axis slightly. The last box is down the -Y axis slightly, and rotated forward (toward -Z). All boxes are same size.
The actor is a kinematic actor, in PVD when inspecting the actor all the shapes have the correct data (sizes, local xform, flags, etc) but the shapes that make up the actor dont all draw. Sometimes 1 box draws, sometimes 2, Ive never seen all 4 draw. The bound around the actor seems to describe the volume it would occupy correctly, which makes sense because the data is correct.
Flagging it dynamic and kicking it around on a plane it seems to behave as though the shapes were visible.
Moving the camera around (while in place) with the mouse seems to cause some shapes within the actor bound to pop in and out of view along the edge of the screen while actor bound is still slightly in view, suggesting a culling/rendering related issue in PVD for compound kinematic actors.
This a known bug? anyone else notice anything like this?
PhysX 3.3.2 + newest PVD (upgraded last night from 3.3.0 + w/e PVD, did same thing in that version)