Issue with Environment spacing and PxgDynamicsMemoryConfig::foundLostAggregatePairsCapacity

Sorry to revive this thread, but I am facing the exact same problem and encountered an additional issue. Any non-zero environment spacing makes environments behave different, even if the environments are supposed to be exactly the same. However, setting it to zero makes the simulation slow. Has anyone encountered this same problem as well?

See thread Different results based on environment spacing