Less Graphics clock Freq,more Dx12 stability on a faulty GPU

Our Dx12 game keep crashing on a10900K/3070 PC. AftermathCrashDumpFile shows a Gpu memory read of destroyed resource and GPUBreadcrumb Log Shows which RenderEvent crashed. Other Games crash too.So it is probably a hardware issue. after using “nvidia-smi --lock-gpu-clocks=1635”,Lower Graphic Clock from 2100MHz(which is original) to 1635MHz,all these games stop crashing.
The question is what happened inside that faulty GPU?The crashed RenderEvent dont need that Destroyed Resource.Why that Destroyed Resource referenced?