Licensing Inquiry: Isaac Sim Commercial R&D, Service-based Business, and Pricing Confirmation

Hello,

Our team is developing a Port Simulator using NVIDIA Isaac Sim, and we are planning to commercialize it. We need to clarify several licensing points to ensure our business model complies with NVIDIA’s EULA.

1. Development Environment & Team Scale

  • Hardware: NVIDIA GeForce RTX 5090

  • OS/SW: Ubuntu 22.04, ROS 2 Humble, Isaac Sim

  • Team Size: 2 developers

2. Key Inquiries

  • Q1. R&D for a 2-Person Team: Based on the “Individual License” terms (which allow up to two individuals in an entity to collaborate), is it permissible to conduct our R&D and prototype development under the Individual (Free) License without an Enterprise subscription at this stage?

  • Q2. Service-based Model (Output Only): If we run the simulation internally and only sell the outputs (e.g., simulation videos, analytic reports) to clients, does this require an Omniverse Enterprise license?

  • Q3. Selling Source Code & Assets: If we sell only our custom Python code and .usd assets to a client (where the client runs them on their own licensed Isaac Sim environment), do we (the developers) need to pay any redistribution fees or royalties to NVIDIA?

  • Q4. Turn-key Solution (Full Installation): If we provide a “Turn-key” service where we install and configure the entire Isaac Sim environment along with our simulator on the client’s hardware, how is the licensing handled? Does the client need to purchase their own Enterprise license, or is there a “Redistribution License” we should acquire to provide this service?

  • Q5. Pricing & Hardware Verification: We have researched that the Omniverse Enterprise license is approximately $4,500 per GPU/year.

    • Could you confirm if this is the correct standard price?

    • Does this licensing tier apply when using GeForce RTX 5090 for commercial simulation development?

Thank you for your guidance.

Hi @jaebin.dev, thanks for the very clear breakdown of your planned Port Simulator use cases and licensing questions.​

I’m checking internally with the Omniverse/Isaac Sim product and licensing teams on each of your points (Q1–Q5). Once I have confirmation, I’ll follow up here with a consolidated answer. Thanks in advance for your patience while we verify the details.

Hi @jaebin.dev, thanks again for the very clear breakdown of your planned Port Simulator workflow and questions.

Here are answers to Q1–Q5 based on confirmation from our Omniverse/Isaac Sim licensing team:

Q1. R&D for a 2‑Person Team (Individual/Free use)
Yes – for a 2‑developer team, it is permissible to conduct your R&D and prototype development using Isaac Sim (with Omniverse Kit) under the free/individual terms, as long as you are not redistributing Isaac Sim (with Omniverse Kit) itself as part of an application or service to third parties.

Q2. Service-based model – selling outputs only
If you run Isaac Sim (with Omniverse Kit) internally and only provide outputs to customers (for example: videos, reports, analysis results) without giving them Isaac Sim or Omniverse Kit, then an Omniverse Enterprise (OVE) license is not required for that use case.​

Q3. Selling custom code and USD assets
If you sell only your own Python scripts and .usd assets, and your customer obtains and runs Isaac Sim (with Omniverse Kit) under their own appropriate license, then you do not owe NVIDIA any redistribution fees or royalties for those custom assets. An OVE license is not required on your side for this scenario.

Q4. Turn‑key solution (installing Isaac Sim for the client)
If you provide a “turn‑key” solution where you install and configure Isaac Sim (with Omniverse Kit) on the customer’s hardware as part of your deliverable, that is considered redistribution/delivery of Isaac Sim (with Omniverse Kit) to a third party. In this case, an Omniverse Enterprise license is required to cover that redistributed usage. The client would need to be properly licensed (for example via Omniverse Enterprise / NVIDIA Enterprise), rather than you bundling Isaac Sim to them without such licensing.

Q5. Pricing level and GeForce RTX 5090
Omniverse Enterprise (now part of the broader NVIDIA Enterprise offering) is priced per GPU per year, and current list pricing and packaging details are maintained in the official NVIDIA Enterprise / Omniverse Enterprise documentation rather than a fixed “$4,500 per GPU/year” figure. You can find the up‑to‑date pricing and packaging information here:

The same NVIDIA Enterprise / Omniverse Enterprise licensing model applies when you are running on GeForce RTX 5090, so you can use that GPU for commercial Isaac Sim workloads, provided you have the appropriate NVIDIA Enterprise / Omniverse Enterprise subscriptions for the GPUs on which Omniverse Kit/Isaac Sim Enterprise workloads run.

If you need help mapping your exact deployment (on‑prem vs cloud, number of GPUs, concurrency, etc.) to the right NVIDIA Enterprise / Omniverse Enterprise subscription SKUs, I’d recommend contacting NVIDIA sales through the links in the pricing guide so they can give you a precise quote for your region and usage pattern.​

Q6. Team Size Definition and User Counting Criteria

We would like to clarify how “team size” or “number of users” is defined under the Isaac Sim Individual License (up to two individuals).

Specifically, we would like to understand whether the user count is determined by direct usage of Isaac Sim, or by broader project participation.

Case 1: Single Isaac Sim User, Code Sharing Only
If only one developer installs, runs, modifies, and operates Isaac Sim,
while another collaborator does not install or run Isaac Sim and only reviews or contributes via shared source code (e.g., Git repositories),
would this scenario be considered a 1-person team under the Individual License?

Case 2: Multiple Installations on Separate Machines
If two developers within the same organization each install and run Isaac Sim on their own machines and collaborate by sharing code,
would this clearly be considered a 2-person team under the Individual License?

Case 3: Direct Isaac Sim Usage vs. Indirect Integration
If only one developer directly installs and operates Isaac Sim,
and another team member develops related components (e.g., SLAM, navigation, perception) that interact with Isaac Sim only via ROS 2 topics, sensor data, logs, or recorded datasets,
without installing or executing Isaac Sim themselves,
would the second developer be counted as an Isaac Sim “user” for team size calculation?

In summary, we would like to confirm whether the team/user count is based on:

  • The number of individuals who actually install and run Isaac Sim, or

  • All contributors, including those who only access source code or develop indirectly connected components.

Thank you for your guidance.