I’m using PhysX in Unity to set up a Rag Doll. If I make the Rag Doll with RigidBodies and Joints (either Hinge or Configurable) I get terrible, wobbly joints.
I’ve tried increasing the solver iteration count but it’s still very annoying. I did a little research and see that the ideal solution is to use “Articulated” physics joints. Here’s a post from the Unity Forums describing it: http://forum.unity3d.com/threads/ape-articulated-physics-engine-for-robust-joints-and-powerful-motors.259889/ .
Now my problem is the articulated joint tool called APE isn’t available. I’m left with PhysX and am trying to figure out if this is possible via a configuration parameter(s). Can PhysX be configured to “tighten” up its joints?