Low performance in DOOM Eternal

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Getting a lot of comments about Nvidia card users having issues. I’m sorry all, but it looks like nVidia people are going to have to wait for the fix. Nvidia users are second class citizens in Linux because of the proprietary drivers it uses. If you are a serious Linux user trade it in and grab an AMD card as the performance and compatibility is lightyears ahead of Nvidia. That isn’t to discount that Nvidia is still the king of Windows and Streaming setups.

Can we get some attention? An answer or something? Do you like this NVIDIA hate wave?

I can also confirm the same performance issues mentioned above.

Vulkan 1.2.135
Geforce GTX 1070
Operating System: Arch Linux
Nvidia-driver: 440.66.03
Kernel Version: 5.6.0-rc6-1-tkg-pds
OS Type: 64-bit
Processors: Intel® Core™ i7-6700K CPU @ 4.00GHz × 8
Memory: 15.6 GiB

I’ve tried a number of different kernels and proton versions, as well as driver version 440.64, and seem to always get the same result (if I can get into the game at all.)

I’d be happy to provide any additional info that might be of benefit to anyone willing to look into this.
Thank you!

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I’d like to confirm the same problem on my system.

  • Vulkan 1.2.131
  • GeForce GTX 1080 Ti via ROG XG Station 2 (eGPU, Thunderbolt)
  • Operating System: Fedora 31 Silverblue x86_64
  • Steam version: Native beta (non-Flatpak)
  • Kernel: Linux 5.5.10
  • CPU: Intel® Core™ i7-8650U CPU @ 1.90GHz × 8
  • Memory: 23.2 GiB
  • nVidia driver version: 440.64

I’m getting about 24FPS max with a resolution of 1280x720 on low overall quality when I can normally play most games on high to ultra settings with decent FPS.

I can confirm the poor performance.

  • Geforce GTX 1070
  • Kubuntu 18.04
  • Intel core i5 7600k
  • Nvidia driver 440.64
  • Vulkan 1.1.126

I am getting between 10 to 20 fps on 1080p with the lowest graphics settings.

Sounds exactly like my experience. nvidia-settings reports dedicated memory usage at 900MB after loading into a game whereas in DOOM 2016 it’s like 2.7GB.

  • Ubuntu 20.04
  • RTX 2070S
  • driver 440.64 OR 440.66.03
  • vulkan 1.1.119 OR 1.2.135

One thing I did notice playing the game was that in the hell maps there are some real “low fps zones” where the fps drops to about 15 even if it was 100 just 1 step away in the same room.

Can also confirm the same issue. Game dumps everything to system memory, having 13 GB of RAM usage in total (on Ultra-Nightmare settings). VRAM usage is really low for a game like this. nvidia-smi shows less than 1GB of VRAM allocation. Game detects graphics card and Vulkan version just fine.


  • AMD Ryzen 5 3600 3.95 GHZ
  • NVIDIA RTX 2070 (Driver: 440.66.04)
  • Vulkan version: 1.2.135
  • 32 GB GSKILL 3600 MHZ
  • Manjaro Linux 5.4.27-1

Hi! I’d like to confirm all problems that people above have stated.

  • Intel Core i5 4670k
  • Nvidia GTX 980
  • Vulkan 1.2.135
  • 8 Gb DDR3@1600
  • KDE Neon, kernel 4.20

The game works, but framerate is very inconsistent and the mentioned vram issue is present.

Can also confirm the issue. The framerate goes well past playable 30 FPS to 19-20 FPS on any settings possible.

  • Arch Linux
  • Intel Core i7 8750H
  • Nvidia GTX 1060
  • Vulkan 1.2.135
  • Driver 440.66.03
  • 16 Gb DDR4@2666
  • Awesome WM
  • kernel 5.5.10-arch1-1

Did anyone try with driver 430.50 or lower? 430.64 got changed to use system memory in out of VMEM situations, maybe that is buggy? Needs an older kernel, though.

Just tried it.

The Vulkan version is 1.1.114, which is too old and doesn’t let it launch.

Ok, so no dice. Thanks for trying.

We’re looking into it.


Finaly some good news. Thank you!

I wonder if solving this might also solve the Wreckfest performance issues? Although in this case D:E uses vulkan natively while Wreckfest uses DX11.

Please do, Vulkan needs some love so that the game could run flawlessly :D

Hi aplattner, thank you so much for listening to us. I’m not sure whether it’s useful to you guys, but someone found out that the nVidia Linux drivers don’t seem to utilize VRAM correctly while playing the game, so everything goes to system RAM, instead: https://github.com/ValveSoftware/Proton/issues/3654#issuecomment-606952082

Thank you, it’s fixed!!!


Nvidia drivers 440.66.07 (beta) seems to have boosted performance in Wreckfest by maybe double. It’s still half of what I get in Windows (80-100fps vs 33-50 in linux) with:

  • 24 cars on screen
  • Ultra settings
  • Fairfield demolition

I also have an issue where if I don’t have g-sync enabled, then the steam overlay FPS counter seems to show a cap of half my max refresh rate (50 for 100hz screen), and it never seems to dip below 33fps. G-sync enabled appears to allow higher fps, and also never dips below 33fps. Because of this I’m quite uncertain of the actual impact or fps accuracy, but the game is feeling very smooth.

TL;DR: It seems the D:E fix also had a big impact on Wreckfest

Just got the driver installed and it’s running great. Now I can’t blame the frames for sucking. Sad!

I can confirm, this seems to have done the trick. I built my own RPMs for Fedora, if anyone else needs them please let me know.

Thanks nVidia for caring about us!

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