Doom Eternal crashes with 495.46 on high VRAM usage

Running Doom Eternal using Wine/Proton on 495.46 with a low proportionate VRAM usage (5230 / 8192 MB as reported ingame) works just fine, no crashes or performance issues.

However, as soon as one adjust the graphic settings so it uses more VRAM (7603 / 8192 MB) the game will crash when trying to load a game map with “Failed to allocate video memory”;

img-2022-01-08-144838

Game Settings: Multipaste (2 files) - img-2022-01-08-143917.png, img-2022-01-08-143931.png

When one lowers the VRAM usage slightly this can also occur while playing instead of on load.

nvidia-bug-report.log.gz (546.4 KB)

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According to the Proton GitHub Issue thread this issue was introduced with 495 and is not present on 470: Doom Eternal (782330) · Issue #3773 · ValveSoftware/Proton · GitHub

This is still an issue on 510.47.03.

This is still an issue on 510.54

any workarounds ? 510 is pretty f_ed

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Still an issue with version 510.60.02.

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It seems like this issue may be fixed in driver version 515.43.04. See the comment string found here.

bump.

Still an issue for me with 525.105.17. VRAM Usage on ultra nightmare on my 3070 instantly has the VRAM usage locked to 7.9/8.0GB with nothing to spare. FPS is meh but other processes slow to a halt and am unable to open anything even marginally GPU accelerated at this point.