Hi to everyone,
i’m tryng to lipsync my metahuman with ACE plugin:
https://docs.nvidia.com/ace/latest/workflows/kairos/kairos-unreal-plugin.html
i have the “SoundWave” file that is generated by ElevenLabs, and i want to lipsync that wav with my metahuman.
I implemented the ACE plugin but i receive the error:
“LogACERuntime: Error: Couldn’t read USoundWave ImportedSoundWave /Engine/Transient.ImportedSoundWave_0, try setting LoadingBehavior to ForceInline” as you can see in the image.
I implemented the plugin like that:
i tryed to change the “loadingBehaviour” with a custom method on C++ like that:
but at this point i don’t think the problem is the “loadingBehaviour”.
If i do it using an existing “WAV FILE”, it works fine. So the problem is when the audio is not coming from a file. Is there a way to handle this?
What am i missing?
Thanks!
I already posted the problem on:
and some people have the same issue.
Thanks again for your time.