Need help in setting up the omniverse environment for streaming Unity VR ap

Goodmorning,

We are trying to set up omniverse cloud xr for streaming high quality visuals to our meta quest app (made in unity).

How should we go about it? We have tried following the “CloudXR Unity Client plugin” guide: CloudXR Client Unity Plugin — NVIDIA CloudXR SDK documentation but to no avail. When we build on the meta quest we dont see anything, just the passthrough.

We have also followed all the steps in Unofficial Debug Guides 1: Does my CloudXR server even work? - XR – VR/AR/MR / CloudXR (VR and AR Streaming) - NVIDIA Developer Forums

but it looks like our omen gaming laptop is incompatible? We are not able to run the steamVR mountain section on that guide (the previous pirate ship section works)

Kindly provide the necessary guidance and resources. Our use case is simple: we just want to stream a 3d model to our meta quest app from some nvidia server

Hi – Please review this document to see if it helps with your efforts. System Requirements — NVIDIA CloudXR SDK documentation

Also note that CloudXR targets enterprises and works best on enterprise GPUs (and systems).