New Ray Tracing SDK Improves Memory Allocation for Games

Originally published at: New Ray Tracing SDK Improves Memory Allocation for Games | NVIDIA Developer Blog

Real-time ray tracing has advanced the art of lighting in video games, but it’s a computationally expensive process. Aiming to reduce these costs, NVIDIA has developed a memory utility that combines both compaction and suballocation techniques to optimize and reduce memory consumption of acceleration structures.