Hi I am using the ARB_shading_language_include extension to compile my shaders, doing so looks like nsight cannot captures the frame anymore. Any work around that? I mean that extension is used only for compiling the shaders and performs some text swapping, how come that actually affects runtime?
Any tip would be much appreciated, I love the possibility to keep my shaders clean by using includes, but I don’t think is worth to loos NSight.
VisualStudio 2015, latest driver, openGL, gtx960
PS:
this is the report of the log:
glNamedStringARB
glCompileShaderIncludeARB
glDeleteNamedStringARB