Hi,
I have installed the latest Nsight Systems and try to run it at Windows 11 as admin.
After connecting to the localhost machine and specifying the target app I get the following error:
An error occurred.
If this error persists, please restart the app and/or reboot the target.
Version information: NVIDIA Nsight Systems, 2023.3.1.92-233133147223v0 Windows-x64
Full error information:
RuntimeError (120) {
RuntimeError (120) {
OriginalExceptionClass: struct boost::wrapexcept
OriginalFile: C:\dvs\p4\build\sw\devtools\Agora\Rel\QuadD_Main\QuadD\Host\Analysis\Clients\AnalysisHelper\AnalysisStatus.cpp
OriginalLine: 79
OriginalFunction: class Nvidia::QuadD::Analysis::Data::AnalysisStatusInfo __cdecl QuadDAnalysis::AnalysisHelper::AnalysisStatus::MakeFromErrorString(enum Nvidia::QuadD::Analysis::Data::AnalysisStatus,enum Nvidia::QuadD::Analysis::Data::AnalysisErrorType::Type,const class std::basic_string<char,struct std::char_traits,class std::allocator > &,const class boost::intrusive_ptr &)
ErrorText: Failed to open thread 21332 from process 23228
}
}
Profiling options:
DeviceId: “Local”
EventTypes {
Items: CpuCycles
Items: Graphics
}
RateHz: 1000
HowToStart: Manual
HowToStop: Delayed
DeviceType: Windows
DeviceDisplayName: “”
WindowsPerfOptions {
CollectThreadActivity: true
CollectThreadBacktrace: false
retainEtwFiles: true
SymbolSearchVerboseLog: false
AutomaticallyGenerateReportFileNames: false
}
Processes {
HowToAttach: LaunchAnother
Command: “D:\repos\gfx\build\gfx\Debug\gfx.exe”
WorkingDirectory: “D:\repos\gfx\build\gfx\Debug”
UserName: “Administrator”
CollectCpuTrace: true
}
ShowBacktrace: true
DurationMilliseconds: 10000
GraphicsTraceOptions {
opengl_functions: “glCallCommandListNV”
opengl_functions: “glClientWaitSync”
opengl_functions: “glFenceSync”
opengl_functions: “glFenceSyncStreamNV”
opengl_functions: “glFinish”
opengl_functions: “glFinishFenceNV”
opengl_functions: “glFlush”
opengl_functions: “glGenerateMipmap”
opengl_functions: “glGenerateMipmapEXT”
opengl_functions: “glGenerateMipmapOES”
opengl_functions: “glMulticastWaitSyncNV”
opengl_functions: “glReadnPixels”
opengl_functions: “glReadnPixelsARB”
opengl_functions: “glReadnPixelsEXT”
opengl_functions: “glReadnPixelsKHR”
opengl_functions: “glReadPixels”
opengl_functions: “glSignalSemaphoreEXT”
opengl_functions: “glWaitSemaphoreEXT”
opengl_functions: “glWaitSync”
opengl_functions: “glWaitSyncStreamNV”
opengl_functions: “glClear”
opengl_functions: “glClearAccum”
opengl_functions: “glClearBufferData”
opengl_functions: “glClearBufferfi”
opengl_functions: “glClearBufferfv”
opengl_functions: “glClearBufferiv”
opengl_functions: “glClearBufferSubData”
opengl_functions: “glClearBufferuiv”
opengl_functions: “glClearColor”
opengl_functions: “glClearColorIiEXT”
opengl_functions: “glClearColorIuiEXT”
opengl_functions: “glClearColorx”
opengl_functions: “glClearDepth”
opengl_functions: “glClearDepthdNV”
opengl_functions: “glClearDepthf”
opengl_functions: “glClearDepthx”
opengl_functions: “glClearIndex”
opengl_functions: “glClearNamedBufferData”
opengl_functions: “glClearNamedBufferDataEXT”
opengl_functions: “glClearNamedBufferSubData”
opengl_functions: “glClearNamedBufferSubDataEXT”
opengl_functions: “glClearNamedFramebufferfi”
opengl_functions: “glClearNamedFramebufferfv”
opengl_functions: “glClearNamedFramebufferiv”
opengl_functions: “glClearNamedFramebufferuiv”
opengl_functions: “glClearStencil”
opengl_functions: “glClearTexImage”
opengl_functions: “glClearTexImageEXT”
opengl_functions: “glClearTexSubImage”
opengl_functions: “glClearTexSubImageEXT”
opengl_functions: “glComputeStreamNV”
opengl_functions: “glDispatchCompute”
opengl_functions: “glDispatchComputeGroupSizeARB”
opengl_functions: “glDispatchComputeIndirect”
opengl_functions: “glDrawArrays”
opengl_functions: “glDrawArraysEXT”
opengl_functions: “glDrawArraysIndirect”
opengl_functions: “glDrawArraysInstanced”
opengl_functions: “glDrawArraysInstancedARB”
opengl_functions: “glDrawArraysInstancedBaseInstance”
opengl_functions: “glDrawArraysInstancedBaseInstanceEXT”
opengl_functions: “glDrawArraysInstancedEXT”
opengl_functions: “glDrawArraysInstancedNV”
opengl_functions: “glDrawBuffer”
opengl_functions: “glDrawBuffers”
opengl_functions: “glDrawBuffersARB”
opengl_functions: “glDrawBuffersATI”
opengl_functions: “glDrawBuffersNV”
opengl_functions: “glDrawCommandsAddressNV”
opengl_functions: “glDrawCommandsNV”
opengl_functions: “glDrawCommandsStatesAddressNV”
opengl_functions: “glDrawCommandsStatesNV”
opengl_functions: “glDrawElements”
opengl_functions: “glDrawElementsBaseVertex”
opengl_functions: “glDrawElementsBaseVertexEXT”
opengl_functions: “glDrawElementsBaseVertexOES”
opengl_functions: “glDrawElementsIndirect”
opengl_functions: “glDrawElementsInstanced”
opengl_functions: “glDrawElementsInstancedARB”
opengl_functions: “glDrawElementsInstancedBaseInstance”
opengl_functions: “glDrawElementsInstancedBaseInstanceEXT”
opengl_functions: “glDrawElementsInstancedBaseVertex”
opengl_functions: “glDrawElementsInstancedBaseVertexBaseInstance”
opengl_functions: “glDrawElementsInstancedBaseVertexBaseInstanceEXT”
opengl_functions: “glDrawElementsInstancedBaseVertexEXT”
opengl_functions: “glDrawElementsInstancedBaseVertexOES”
opengl_functions: “glDrawElementsInstancedEXT”
opengl_functions: “glDrawElementsInstancedNV”
opengl_functions: “glDrawMeshTasksIndirectNV”
opengl_functions: “glDrawMeshTasksNV”
opengl_functions: “glDrawPixels”
opengl_functions: “glDrawRangeElements”
opengl_functions: “glDrawRangeElementsBaseVertex”
opengl_functions: “glDrawRangeElementsBaseVertexEXT”
opengl_functions: “glDrawRangeElementsBaseVertexOES”
opengl_functions: “glDrawRangeElementsEXT”
opengl_functions: “glDrawTexfOES”
opengl_functions: “glDrawTexfvOES”
opengl_functions: “glDrawTexiOES”
opengl_functions: “glDrawTexivOES”
opengl_functions: “glDrawTexsOES”
opengl_functions: “glDrawTexsvOES”
opengl_functions: “glDrawTextureNV”
opengl_functions: “glDrawTexxOES”
opengl_functions: “glDrawTexxvOES”
opengl_functions: “glDrawTransformFeedback”
opengl_functions: “glDrawTransformFeedbackEXT”
opengl_functions: “glDrawTransformFeedbackInstanced”
opengl_functions: “glDrawTransformFeedbackInstancedEXT”
opengl_functions: “glDrawTransformFeedbackNV”
opengl_functions: “glDrawTransformFeedbackStream”
opengl_functions: “glDrawTransformFeedbackStreamInstanced”
opengl_functions: “glFramebufferDrawBufferEXT”
opengl_functions: “glFramebufferDrawBuffersEXT”
opengl_functions: “glListDrawCommandsStatesClientNV”
opengl_functions: “glMultiDrawArrays”
opengl_functions: “glMultiDrawArraysEXT”
opengl_functions: “glMultiDrawArraysIndirect”
opengl_functions: “glMultiDrawArraysIndirectAMD”
opengl_functions: “glMultiDrawArraysIndirectBindlessCountNV”
opengl_functions: “glMultiDrawArraysIndirectBindlessNV”
opengl_functions: “glMultiDrawArraysIndirectCount”
opengl_functions: “glMultiDrawArraysIndirectCountARB”
opengl_functions: “glMultiDrawArraysIndirectEXT”
opengl_functions: “glMultiDrawElements”
opengl_functions: “glMultiDrawElementsBaseVertex”
opengl_functions: “glMultiDrawElementsEXT”
opengl_functions: “glMultiDrawElementsIndirect”
opengl_functions: “glMultiDrawElementsIndirectAMD”
opengl_functions: “glMultiDrawElementsIndirectBindlessCountNV”
opengl_functions: “glMultiDrawElementsIndirectBindlessNV”
opengl_functions: “glMultiDrawElementsIndirectCount”
opengl_functions: “glMultiDrawElementsIndirectCountARB”
opengl_functions: “glMultiDrawElementsIndirectEXT”
opengl_functions: “glMultiDrawMeshTasksIndirectCountNV”
opengl_functions: “glMultiDrawMeshTasksIndirectNV”
opengl_functions: “glNamedFramebufferDrawBuffer”
opengl_functions: “glNamedFramebufferDrawBuffers”
opengl_functions: “eglClientWaitSync”
opengl_functions: “eglClientWaitSyncKHR”
opengl_functions: “eglClientWaitSyncNV”
opengl_functions: “eglSignalSyncKHR”
opengl_functions: “eglSignalSyncNV”
opengl_functions: “eglSwapBuffers”
opengl_functions: “eglSwapBuffersWithDamageKHR”
opengl_functions: “eglWaitClient”
opengl_functions: “eglWaitGL”
opengl_functions: “eglWaitNative”
opengl_functions: “eglWaitSync”
opengl_functions: “eglWaitSyncKHR”
opengl_functions: “glBlitFramebuffer”
opengl_functions: “glBlitFramebufferEXT”
opengl_functions: “glBlitFramebufferNV”
opengl_functions: “glBlitNamedFramebuffer”
opengl_functions: “glMulticastBlitFramebufferNV”
opengl_functions: “glXGetCurrentDrawable”
opengl_functions: “glXGetCurrentReadDrawable”
opengl_functions: “glXQueryDrawable”
opengl_functions: “glXSwapBuffers”
opengl_functions: “glXWaitGL”
opengl_functions: “glXWaitVideoSyncSGI”
opengl_functions: “glXWaitX”
opengl_functions: “glCopyPathNV”
opengl_functions: “glCoverFillPathInstancedNV”
opengl_functions: “glCoverFillPathNV”
opengl_functions: “glCoverStrokePathInstancedNV”
opengl_functions: “glCoverStrokePathNV”
opengl_functions: “glIsPathNV”
opengl_functions: “glIsPointInFillPathNV”
opengl_functions: “glIsPointInStrokePathNV”
opengl_functions: “glPointAlongPathNV”
opengl_functions: “glStencilFillPathInstancedNV”
opengl_functions: “glStencilFillPathNV”
opengl_functions: “glStencilStrokePathInstancedNV”
opengl_functions: “glStencilStrokePathNV”
opengl_functions: “glStencilThenCoverFillPathInstancedNV”
opengl_functions: “glStencilThenCoverFillPathNV”
opengl_functions: “glStencilThenCoverStrokePathInstancedNV”
opengl_functions: “glStencilThenCoverStrokePathNV”
opengl_functions: “glTransformPathNV”
opengl_functions: “glGetQueryObjecti64v”
opengl_functions: “glGetQueryObjecti64vEXT”
opengl_functions: “glGetQueryObjectiv”
opengl_functions: “glGetQueryObjectivARB”
opengl_functions: “glGetQueryObjectui64v”
opengl_functions: “glGetQueryObjectui64vEXT”
opengl_functions: “glGetQueryObjectui64vNV”
opengl_functions: “glGetQueryObjectuiv”
opengl_functions: “glGetQueryObjectuivARB”
opengl_functions: “glGetQueryObjectuivEXT”
opengl_functions: “glQueryCounter”
opengl_functions: “glQueryCounterEXT”
opengl_functions: “glQueryCounterNV”
opengl_functions: “glGenerateMultiTexMipmapEXT”
opengl_functions: “glGenerateTextureMipmap”
opengl_functions: “glGenerateTextureMipmapEXT”
opengl_functions: “SwapBuffers”
opengl_functions: “wglDrawBufferRegion”
opengl_functions: “wglSwapBuffers”
opengl_functions: “glBindFramebuffer”
opengl_functions: “glBindFramebufferEXT”
opengl_functions: “glBindFramebufferOES”
opengl_functions: “glCopyBufferSubData”
opengl_functions: “glCopyBufferSubDataNV”
opengl_functions: “glCopyColorSubTable”
opengl_functions: “glCopyColorTable”
opengl_functions: “glCopyConvolutionFilter1D”
opengl_functions: “glCopyConvolutionFilter2D”
opengl_functions: “glCopyImageSubData”
opengl_functions: “glCopyImageSubDataEXT”
opengl_functions: “glCopyImageSubDataNV”
opengl_functions: “glCopyImageSubDataOES”
opengl_functions: “glCopyMultiTexImage2DEXT”
opengl_functions: “glCopyMultiTexSubImage1DEXT”
opengl_functions: “glCopyMultiTexSubImage2DEXT”
opengl_functions: “glCopyMultiTexSubImage3DEXT”
opengl_functions: “glCopyNamedBufferSubData”
opengl_functions: “glCopyPixels”
opengl_functions: “glCopyTexImage1D”
opengl_functions: “glCopyTexImage2D”
opengl_functions: “glCopyTexSubImage1D”
opengl_functions: “glCopyTexSubImage2D”
opengl_functions: “glCopyTexSubImage3D”
opengl_functions: “glCopyTexSubImage3DEXT”
opengl_functions: “glCopyTexSubImage3DNV”
opengl_functions: “glCopyTextureImage1DEXT”
opengl_functions: “glCopyTextureImage2DEXT”
opengl_functions: “glCopyTextureSubImage1D”
opengl_functions: “glCopyTextureSubImage1DEXT”
opengl_functions: “glCopyTextureSubImage2D”
opengl_functions: “glCopyTextureSubImage2DEXT”
opengl_functions: “glCopyTextureSubImage3D”
opengl_functions: “glCopyTextureSubImage3DEXT”
opengl_functions: “glDebugMessageInsert”
opengl_functions: “glDebugMessageInsertARB”
opengl_functions: “glDebugMessageInsertKHR”
opengl_functions: “glDebugMessageInsertOES”
opengl_functions: “glFramebufferRenderbuffer”
opengl_functions: “glFramebufferRenderbufferEXT”
opengl_functions: “glFramebufferRenderbufferOES”
opengl_functions: “glFramebufferTexture”
opengl_functions: “glFramebufferTexture1D”
opengl_functions: “glFramebufferTexture1DEXT”
opengl_functions: “glFramebufferTexture2D”
opengl_functions: “glFramebufferTexture2DEXT”
opengl_functions: “glFramebufferTexture2DOES”
opengl_functions: “glFramebufferTexture3D”
opengl_functions: “glFramebufferTexture3DEXT”
opengl_functions: “glFramebufferTextureARB”
opengl_functions: “glFramebufferTextureEXT”
opengl_functions: “glFramebufferTextureFaceARB”
opengl_functions: “glFramebufferTextureFaceEXT”
opengl_functions: “glFramebufferTextureLayer”
opengl_functions: “glFramebufferTextureLayerARB”
opengl_functions: “glFramebufferTextureLayerEXT”
opengl_functions: “glFramebufferTextureLayerNV”
opengl_functions: “glFramebufferTextureOES”
opengl_functions: “glGetBufferSubData”
opengl_functions: “glGetBufferSubDataARB”
opengl_functions: “glGetQueryBufferObjecti64v”
opengl_functions: “glGetQueryBufferObjectiv”
opengl_functions: “glGetQueryBufferObjectui64v”
opengl_functions: “glGetQueryBufferObjectuiv”
opengl_functions: “glGetQueryIndexediv”
opengl_functions: “glGetQueryiv”
opengl_functions: “glGetQueryivARB”
opengl_functions: “glGetQueryivEXT”
opengl_functions: “glMapBuffer”
opengl_functions: “glMapBufferARB”
opengl_functions: “glMapBufferOES”
opengl_functions: “glMapBufferRange”
opengl_functions: “glMapBufferRangeEXT”
opengl_functions: “glMapNamedBuffer”
opengl_functions: “glMapNamedBufferEXT”
opengl_functions: “glMapNamedBufferRange”
opengl_functions: “glMapNamedBufferRangeEXT”
opengl_functions: “glMemoryBarrier”
opengl_functions: “glMemoryBarrierByRegion”
opengl_functions: “glMemoryBarrierEXT”
opengl_functions: “glMemoryBarrierStreamNV”
opengl_functions: “glMulticastCopyBufferSubDataNV”
opengl_functions: “glMulticastCopyImageSubDataNV”
opengl_functions: “glPopDebugGroup”
opengl_functions: “glPopDebugGroupKHR”
opengl_functions: “glPopDebugGroupOES”
opengl_functions: “glPushDebugGroup”
opengl_functions: “glPushDebugGroupKHR”
opengl_functions: “glPushDebugGroupOES”
opengl_functions: “glXCreateContext”
opengl_functions: “glXCreateContextAttribsARB”
opengl_functions: “glXCreateContextWithConfigSGIX”
opengl_functions: “glXCreateNewContext”
opengl_functions: “glXDestroyContext”
opengl_functions: “glXFreeContextEXT”
opengl_functions: “glXImportContextEXT”
opengl_functions: “glXMakeContextCurrent”
opengl_functions: “glXMakeCurrent”
opengl_functions: “wglCreateContext”
opengl_functions: “wglCreateContextAttribsARB”
opengl_functions: “wglCreateLayerContext”
opengl_functions: “wglDeleteContext”
opengl_functions: “wglMakeContextCurrentARB”
opengl_functions: “wglMakeContextCurrentEXT”
opengl_functions: “wglMakeCurrent”
opengl_functions: “eglCreateContext”
opengl_functions: “eglDestroyContext”
opengl_functions: “eglMakeCurrent”
collect_opengl_workload: true
}
IncludeChildren: true
SymbolResolutionOptions {
ResolveSymbols: false
}
Any help/idea anyone?
Thanks,
d