I am trying to build the DirectCompute codesample in the 3.0 beta SDK.
I use a Geforce GTX 260M on Windows 7 x64.
The build was perfect, except that when there is anything wrong about dxerr9.lib or d3dx11_beta.lib, change them to dxerr.lib and d3dx11.lib. This may be caused by that 3.0 beta SDK used the beta version of DX11 SDK.
The problem for me is: although the programs were built successfully, running them simply gives nothing. I debugged ImageProcessingCS and found that when DXUTCreateDevice is called, the HRESULT returned is -2147219199 and therefore, DXUTGetExitCode returns 1, which is an undertermined error. I can’t find any reference indicating what it means. Anyone can help it?