NVIDIA Sharing New Details about Mesh Shading at SIGGRAPH 2019

Originally published at: NVIDIA Sharing New Details about Mesh Shading at SIGGRAPH 2019 | NVIDIA Technical Blog

For the first time, developers can have complete control over geometry processing. With programmable mesh shaders, NVIDIA reinvents the GPU rasterization pipeline. At SIGGRAPH 2019, as a practical application showcase, NVIDIA’s Rahul Sathe and Manuel Kraemer will use the advanced culling and level-of-detail techniques that were used in the making of the Asteroids demo. They…