Geometry Reinvented with Mesh Shading

Originally published at: Geometry Reinvented with Mesh Shading | NVIDIA Technical Blog

During SIGGRAPH 2019, NVIDIA presented a talk entitled “Applications of Mesh Shading with DX12,” which explained how developers could take complete control over geometry processing.  The full presentation can be found here.  The 12 minute video below is an excerpt from the full 60 minute talk. The mesh shading technology built into NVIDIA’s Turing GPU…