I’m looking into OptiX-OpenGL interop. and I’m wondering about the state of it in OptiX 7.
There’s no explicit functionality for this as in previous releases, OptiX though can now work directly with CUDA device pointers, so is it functional to use CUDA-OpenGL interop. to import OpenGL buffers/textures and then use the imported device pointers in OptiX? If it is, are there any benefits or drawbacks to this approach compared to using the interop. functionality in OptiX 6.5?
(As you’ve probably guessed already the reason I want to do this is in order to utilize the RT cores through OptiX for scene data that originally reside in OpenGL objects.)