OpenXR Quest2 client

oculus says that they are developing an openXR version of the SDK and will give up support for the mobile SDK in a modest time.
CloudXR is currently using OVR Mobile SDK 1.35.0 will the sample client be changed to use openXR?
And can SpaceWarp technology be applied to the cloudXR client?

An OpenXR-based client is on the roadmap, but I don’t have any ETA.

Early discussion about SpaceWarp is that it may not work for many technical reasons.