Hi! I’m having some trouble, both with the CloudXR SDK Android sample and the CloudXR Unity Plugin, in connecting with the CloudXR runtime image running in docker (used in the Isaac Lab teleop workflow Setting up CloudXR Teleoperation — Isaac Lab Documentation ). My goal is to be able to do teleop with the Quest 3 instead of the AVP. It seems like both the CloudXR SDK Android sample and the Unity plugin send unrecognized packets to the cloudxr server, which causes the connection from the HMD to be closed by the server. Any ideas?
1 Like
Hi!
I am having the same issue. I believe that version 5.0.1 of cloudXR was developed to work with the AVP client only. Since AVP does not use OpenXR, I think the server is requesting the wrong type of device (a tablet instead of an HMD), which causes the Meta Quest 3 client to close.
I think that using the server with SteamVR might be the only option for now, but I have not been able to make it work properly; it crashes when VR is closed in IsaacSim, and the controllers don’t appear in IsaacSim.