Performance advantages of direct_state_access

I was wondering, does DSA bear any additional optimizations that the driver can exploit which go beyond the “less GL calls = less overhead” gain. lik
Basically, are there potential stalls / implicit synchronizations of eg. buffer objects that could be avoided by using DSA instead of the classic bind-modify-convention?

The links seems invalid. You may provide more detail about your use-case and what issue you face. We can check and suggest next.

For utilizing hardware acceleration on Jetson platforms, we suggest use gstreamer or jetson_multimedia_api. Please take a look at documents:
L4T | NVIDIA Developer