
Yes folks, I’ve read the nVidia Jetson projects section, and I’m looking to tell the embedded computing world, about how excited I am about the nVidia Jetson platform, and it’s GPU! As most of you know the Jetson sits in a class of it’s own, with respect to power, especially in the GPU department. My “groove-box” program truly sits in a class of it’s own, and needed some serious horsepower to run on anything but a quad core PC. (+35 threads) Along comes Jetson NANO with it’s 4-cores, and GPU ready for the task. I ordered one as soon as I found out, it came in the mail and I started the port. Now, DAMSIN, is running “close to the metal” via EGL, and is working 100% great on Jetson Nano. A first for the “groove monolith”. DAMSIN is not your typical audio program, it has some of the most advanced algorithms, and design features of any “groovebox” that I have ever used. As a software eng, with great places like Electronic Arts, Ubisoft, and Rockstar on my resume, I decided to that I would build my “dream box” myself, and now it is a reality, on Jetson. Hopefully someday it will become a full blown hardware synth using nVidia. Having it working 100% on the Nano, is a huge first step! DAMSIN’s custom openGL interface, is ready for any kind of hardware or OS! It was truely a great step to have DAMSIN running directly with EGL, to get the most out of the system! DAMSIN took many years to develop and design, and hopefully I will get my 100% “math art” procedural game ported to an Nvidia platform.