physx 3.3.1 collision filter bug

I updated my project from 3.3.0 to 3.3.1 and suddenly my project didn’t work as before.I realized physx ignores collision filter in the first frame if the objects bounding volumes overlap when they first added to scene.

My project is a racing game and I want to make some actors breakable.These objects only collide with vehicle and don’t block it.When vehicle touch them I delete them and spawn new parts in scene.New parts do not collide or block the vehicle or vehicle wheel.But after updating to 3.3.1 these object block the vehicle in first frame and make the vehicle stop.