PxPvd brokes coordinate system on creating


I ran into a problem
I use default coord sys [ z-depth, y-up x-right ].
All is ok.
But after creating PxPvd object it directly swaps Z and Y coordinates in my renderer. But why?
And how I can avoid it?

code here - https://puu.sh/zJvYF/2a6bab19d6.png